Tag Archive: 'worldbuilding'

The Puffin-style Babylon 5 Viewing Guide

Around 2009, I did my first real watch of Star Trek: Deep Space Nine. It quickly became my favorite Star Trek series, and I’ve gone through it two more times since. The legendary, spoiler-free Puffin.net Deep Space 9 Viewing Guide has been a companion every time. I think the guide is a valuable tool for […]

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Arcane – 10 lessons from the Netflix show

Just finished watching the first season of Arcane on Netflix and…I was surprised how much I absolutely loved what is ultimately: a video game adaptation of a game that I played for years that I couldn’t remember two story or lore beats from* So perhaps, just like I did with Neon Genesis Evangelion, we can […]

Half-Life: Alyx and Thematic Integrity

Yay, I have an excuse to talk about the new Half-Life game. I played through the original Half-Life in software mode on my parents’ old Pentium 2 machine. I played through its sequel on my PC shortly after I graduated film school way back in 2005. I still remember the immensely satisfying, filmic ending of […]

The Final Moments of Putting a Story Together

It’s a new year. And with that new year I’m running through my creative works-in-progress. Evaluate, stop, go, that sort of thing. At any given time I’m ‘marinating’ several stories. I’ve talked in a YouTube video how there’s a moment a project feels right to me to begin real work on it. Before that it’s […]

I made two Channel 101 shows this year.

It’s been a long time coming, but somehow, I’ve started directing again in earnest. It’s a good feeling. I’ve known for about a year now that I wanted to shoot something, but I took my time to be smart and deliberate about projects. Channel 101 is great fun but ultimately a chance to practice…a distraction. […]

On being Austin exes

What do you get nostalgic about? As you get old enough to have versions of you that aren’t yours anymore, you’re supposed to keep the best ones up on a shelf. Refer to them when you hear That One Song. That’s the rule, right? For me, as I work on a new project, it’s all about […]

On Writing ‘Witty’ Spies

I remember watching the trailer for that last Bourne movie, Jason Bourne. Do you? There was a line in it that super bugged me, and at the time I didn’t think about why: “Could be worse than Snowden.” Okay, so the movie is being timely. A professional spook makes a colloquial comparison to a big thing that happened in […]

Developing a book cover: Wicked City

I started writing Wicked City in early 2012. My intent for years was to hire an artist to create a striking image (or images) I could use for the marketing of the book and to do the design myself. The design is the title text, blurb, all the stuff that goes over an image on a book […]

Titanfall 2: Throw a blanket over it!

First off, here’s Catbug. I just finished Titanfall 2’s campaign. I played nearly a hundred hours of the first Titanfall, and that was largely multiplayer. It had a campaign, but it was this bizarre radio drama that played over and around actual multiplayer matches. The universe was interesting enough: Titans are giant robots used in […]

Bioshock, and the Big Plot Twist

Interesting post-mortem article on the original Bioshock over at Eurogamer. One part stuck out at me as interesting: Hellquist had the idea of making the control a spoken phrase. Initially he used a single world, ‘Excelsior’, which later became ‘Cedo Maiori’ (“I yield to a greater person”). But these phrases too obviously signalled Atlas’s treachery. […]