Tag Archive: 'worldbuilding'

Around 2009, I did my first real watch of Star Trek: Deep Space Nine. It quickly became my favorite Star Trek series, and I’ve gone through it two more times since. The legendary, spoiler-free Puffin.net Deep Space 9 Viewing Guide has been a companion every time. I think the guide is a valuable tool for […]

Just finished watching the first season of Arcane on Netflix and…I was surprised how much I absolutely loved what is ultimately: a video game adaptation of a game that I played for years that I couldn’t remember two story or lore beats from* So perhaps, just like I did with Neon Genesis Evangelion, we can […]
Yay, I have an excuse to talk about the new Half-Life game. I played through the original Half-Life in software mode on my parents’ old Pentium 2 machine. I played through its sequel on my PC shortly after I graduated film school way back in 2005. I still remember the immensely satisfying, filmic ending of […]
It’s a new year. And with that new year I’m running through my creative works-in-progress. Evaluate, stop, go, that sort of thing. At any given time I’m ‘marinating’ several stories. I’ve talked in a YouTube video how there’s a moment a project feels right to me to begin real work on it. Before that it’s […]
It’s been a long time coming, but somehow, I’ve started directing again in earnest. It’s a good feeling. I’ve known for about a year now that I wanted to shoot something, but I took my time to be smart and deliberate about projects. Channel 101 is great fun but ultimately a chance to practice…a distraction. […]

What do you get nostalgic about? As you get old enough to have versions of you that aren’t yours anymore, you’re supposed to keep the best ones up on a shelf. Refer to them when you hear That One Song. That’s the rule, right? For me, as I work on a new project, it’s all about […]
I remember watching the trailer for that last Bourne movie, Jason Bourne. Do you? There was a line in it that super bugged me, and at the time I didn’t think about why: “Could be worse than Snowden.” Okay, so the movie is being timely. A professional spook makes a colloquial comparison to a big thing that happened in […]
I started writing Wicked City in early 2012. My intent for years was to hire an artist to create a striking image (or images) I could use for the marketing of the book and to do the design myself. The design is the title text, blurb, all the stuff that goes over an image on a book […]
First off, here’s Catbug. I just finished Titanfall 2’s campaign. I played nearly a hundred hours of the first Titanfall, and that was largely multiplayer. It had a campaign, but it was this bizarre radio drama that played over and around actual multiplayer matches. The universe was interesting enough: Titans are giant robots used in […]
Interesting post-mortem article on the original Bioshock over at Eurogamer. One part stuck out at me as interesting: Hellquist had the idea of making the control a spoken phrase. Initially he used a single world, ‘Excelsior’, which later became ‘Cedo Maiori’ (“I yield to a greater person”). But these phrases too obviously signalled Atlas’s treachery. […]