Tag Archive: 'worldbuilding'

Elysium and That One Plot Hole

Man, I love Neill Blomkamp. I am so, so happy he is making movies. Amongst my reasons: when I was working on Companion eight years ago, I imagined a reveal when the characters burst out into the daylight, where the camera flies back to reveal that they are on one roof of a massive grown-together […]

The Reasons why Ghostbusters is Popular

Bill Murray! Post done. Wait, wait. If it’s Bill Murray, why are we worshipping Ghostbusters and not Space Jam? I have a two simple theories about maintaining longevity with popular entertainment. This theory encompasses a number of shows, movies and books. That list includes a lot of my favorite entertainment, like Ender’s Game, Fight Club, and […]

What Pacific Rim Could Have Borrowed From Evangelion But Didn’t

Pacific Rim is a ripoff of Neon Genesis Evangelion… …said people who don’t know Kaijuu and Evangelion. On the internet. Recently. Pacific Rim is a big-budget Kaijuu movie about human-made robots that fight giant monsters. Neon Genesis Evangelion is an apocalyptic giant robot anime franchise, about deeply flawed teenagers drafted to pilot horrifying robots against bizarre […]

On Zack Snyder and Man of Steel

I’m a Zack Snyder apologist. There, I said it. Also, I saw Man of Steel, and it was pretty good. It lacks the gravitas of Batman Begins, thanks to weaker execution on the character side, but it is otherwise similar in tone. The nonlinear story helps offset how boring superhero origin stories have become now, […]

The Last of Us

Cage Match: The Last of Us versus Bioshock Infinite

I am PS3-less right now, so I cheated like a bitch and watched a marathon video of all the cutscenes and some gameplay from The Last of Us, Naughty Dog’s new opus. I love Uncharted 2 and Uncharted 3, and this game is easily on par, but with a wildly darker tone. I think I […]

Attitude: The Key to Worldbuilding No One is Talking About

Back in the day I did a lot of improv comedy. It was super fun. One theater I played at had a specific philosophy – relationship, reveal, reaction – that was very different from the game-based improv I learned elsewhere. The cool thing about RRR was that you didn’t have to be the cleverest one on […]

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