Pile of Money

Some things no one is saying about these huge Kickstarters

I had planned on doing another more design-centric post this week, but an offhand comment on teh Ferceberks reminded me that I have a unique perspective on all the big-name crowdfunding going on, and that, despite the wide-scale discussion about crowdfunding online, there are a lot of things not being said that I think are SUPER INTERESTING. […]

Bioshock Infinite - Elizabeth

How to ‘Fix’ Bioshock Infinite’s Ending With a Five Second Addition

ALART! This article casually ruins the ending and major twists of Bioshock Infinite over and over. You should probably beat the game before you read it. Bioshock Infinite deserves the attention it’s gotten.  Bioshock is a phenomenal game. From the Luteces to Elizabeth, from skyhooks to Songbird, the game oozes astounding production value that makes […]

G.I. Joe: The Rise of Cobra is a Brilliant Absurdist Masterpiece

This past week I subjected myself, in a weak moment, to an io9 article: 10 Bad Movies (That Could Have Been Good With Just One Change) This time I think I made it out okay. Most of these I agree with – first time I’ve seen someone else recommend the ending to A.I. I always […]

Attitude: The Key to Worldbuilding No One is Talking About

Back in the day I did a lot of improv comedy. It was super fun. One theater I played at had a specific philosophy – relationship, reveal, reaction – that was very different from the game-based improv I learned elsewhere. The cool thing about RRR was that you didn’t have to be the cleverest one on […]

Remember that time Super Amazing Wagon Adventure was awesome?

Yay! A contribution. Sparsevector guy posted a blog about all the new attention they’ve gotten since Two Best Friends and Giant Bomb did videos about his tremendously awesome game Super Amazing Wagon Adventure. I am proud that I was the dude who told Giant Bomb about the game and am partly responsible for a game I […]